EMBEDDING BODILY-KINESTHETIC CREATIVITY IN TEAM SPORTS – THE CASE OF ‘FUTMANOBOL’ IN BRAZIL

Author(s): HOPPE NAVARRO, C.A., SILVA, A.R., BARROS, J.F., SOARES, J.L., HORA, V.S., FERREIRA, V.M., Institution: UNIVERSITY OF BRASÍLIA, Country: BRAZIL, Abstract-ID: 2438

Introduction
A statement by Howard Gardner four decades ago established the scope of the body culture of movement: “two capacities, first to control the movements of one’s own body and second the capacity of manipulating objects, these are the domains of bodily-kinesthetic intelligence”. If intelligence is the ability of materializing best choices and creativity means the invention of new solutions for challenges, then bodily-kinesthetic creativity might be evaluated in the body culture of movement.
Most team sports are exciting in particular because of their inherent creativity. They require collaboration and “flow”, or a state of total commitment. They create an immense array of unexpectedness and aggressive creativity and are prone to multiple potentialities because of their limitless scope within a given set of rules. As an illustration, a football player on average needs 2.5 thousand decisions in a normal game and they are vastly variable, combining both improvisation and trained movements – all of them, however, are unique and unrepeated in action and thus creative in their essence.
Research question
If most facets of distinct team sports are intertwined in order to amplify creativity, would it be possible to build a new set of rules and a new sport modality aimed at maximizing the bodily-kinesthetic creativity?
Methods
They focused on action research after one decade of practices developed on “futmanobol” (“footmanoball”) in the city of Brasília. Training exercises, competitions and activities related to a formal course at the University of Brasília. Intense observation and analysis of empirical data.
Results
The main result was a compilation of rules that allow players of “futmanobol” to exercise greater space for (individual and collective) creativity. It is a game of four players in each team, trying to score goals and the field is similar in size to basketball. Playing with feet is free like in football. A game imposes three norms for playing with hands. First, similar to volleyball, it is not accepted to hold and carry on the ball. Second, the player cannot touch the ball on the ground. Third, players can touch not more than three times with hands and arms, without trading passes, bouncing or touching the ball with another part of the body.
Discussion and final remarks
Team sports display a great variety either if the use of arms and hands is concerned or the use of feet and other parts of the body. When “futmanobol” does not allow a player to hold the ball, it equals the efficacy and proportional distribution of hands and feet. Under a context of sport transdisciplinarity and polymathy, it shares the gestures and movements of several sports (football dribbling, passing and shooting, volleyball bumps and serves, handball dribbling, etc.). So, it becomes even more unpredictable, immersive, collaborative, ample and fast – and pleasurable. As such, “futmanobol” for sure could be a phenomenal inductor of bodily-kinesthetic creativity.