A STUDY ON EXERCISE LOAD OF AR SPORTS DURING PHYSICAL EDUCATION CLASSES FOR UNIVERSITY STUDENTS

Author(s): ISHIZAKI, S., MANABE, Y., NAKAMURA, Y., YAGETA, S., SAEKI, Y., MATSUBARA, T., YAMASHIGE, J., KANEI A., ABE, T., IJIRI T., FUKANO, M., HAMANO, M., Institution: SHIBAURA INSTITUTE OF TECHNOLOGY, Country: JAPAN, Abstract-ID: 1871

INTRODUCTION:
In recent years, diversification has led to a marked increase in the population playing e-sports as well as real sports. In particular, with the advancement of technology, augmented reality (AR) sports are also being implemented. However, the introduction of AR sports in school physical education has not yet been sufficient, and it is not yet clear what kind of exercise load is involved.
Therefore, the purpose of this study was to determine the exercise load of AR sports during physical education classes for college students and to compare it with other sports.
METHODS:
Twenty-four healthy college students (age; 20.5±0.9years) volunteered to participate in this study. Subjects participated in practical physical education once a week (100 min./times). Subjects were divided into two groups: an AR sports group and a normal exercise group. The AR sport used was HADO (mealeap inc.), the worlds first competitive AR sport. HADO was played with arm sensors on the arms and a head-mounted display (HMD) on the head. In a HADO match, players can shoot “energy balls” and block the other team’s attack with a “shield”. At the end of the match, the team with the higher scores wins. HADO was prescribed as a single 80-second game and was played 3 vs. 3. On the other hand, as regular sports, the subjects played basketball, futsal, and badminton. In both classes, the first 15 minutes were performed stretching. In the class, subjects participants wore a heart rate (H10, polar) sensor and recorded their heart rate.
RESULTS:
The average heart rate during HADO (AR sport) was 131.7+/-4.3 bpm, while the average HR for regular sports was 147.3+/-9.6 bpm, significantly lower for HADO (p<0.05). On the other hand, no significant difference was observed between HADO (197.2+/-3.0 bpm) and regular sports (192.8+/-9.0 bpm) in terms of HR max. Calorie consumption was significantly higher for regular sports (553.3+/-69.1 Kcal) compared to HADO (375.5+/-52.3 Kcal) (p<0.05). Because of the short duration of its game method (80 seconds), HADO was found to have an impact on average heart rate and calorie consumption compared to other regular sports due to the longer waiting time.
CONCLUSION:
It was suggested that HADO (AR sports) as a PE class is less demanding than regular sports because it requires less physical activity.